package qznn import "github.com/sirupsen/logrus" func (p *Game) EventInfo(playerID int32, eventName, msg string) { playerItem, exists := p.PlayerMap[playerID] if !exists { logrus.Infof("[不存在:%d][%s]%s", playerID, eventName, msg) } else { if playerItem.RoomID > 0 { room := p.RoomMap[playerItem.RoomID] logrus.Infof("[%d-%d][%s]%s", room.ID, playerItem.ID, eventName, msg) } else { logrus.Infof("[%d][%s]%s", playerItem.ID, eventName, msg) } } }