package qznn import ( "testing" "github.com/magiconair/properties/assert" ) func TestStart(t *testing.T) { game := NewGame() game.Start() } func TestJoin(t *testing.T) { game := NewGame() game.Start() game.Join(1) _, exists := game.PlayerMap[1] assert.Equal(t, exists, true) } func TestReady(t *testing.T) { game := NewGame() game.Start() game.Ready(1) }