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- // Code generated by protoc-gen-go. DO NOT EDIT.
- // versions:
- // protoc-gen-go v1.28.1
- // protoc v3.11.2
- // source: game.proto
- package gameproto
- import (
- any1 "github.com/golang/protobuf/ptypes/any"
- protoreflect "google.golang.org/protobuf/reflect/protoreflect"
- protoimpl "google.golang.org/protobuf/runtime/protoimpl"
- reflect "reflect"
- sync "sync"
- )
- const (
- // Verify that this generated code is sufficiently up-to-date.
- _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
- // Verify that runtime/protoimpl is sufficiently up-to-date.
- _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
- )
- type NotifyTypeEnum int32
- const (
- NotifyTypeEnum_NotifyTypePing NotifyTypeEnum = 0
- NotifyTypeEnum_NotifyTypeJoinRoom NotifyTypeEnum = 1
- NotifyTypeEnum_NotifyTypeLeaveRoom NotifyTypeEnum = 2
- NotifyTypeEnum_NotifyTypeCreateRoom NotifyTypeEnum = 3
- NotifyTypeEnum_NotifyTypeConnect NotifyTypeEnum = 4
- NotifyTypeEnum_NotifyTypeDisconnect NotifyTypeEnum = 5
- NotifyTypeEnum_NotifyTypeReady NotifyTypeEnum = 6
- NotifyTypeEnum_NotifyTypeUnReady NotifyTypeEnum = 7
- NotifyTypeEnum_NotifyTypeStart NotifyTypeEnum = 8
- NotifyTypeEnum_NotifyTypeChooseMaster NotifyTypeEnum = 9
- NotifyTypeEnum_NotifyTypeChooseMasterFinish NotifyTypeEnum = 10
- NotifyTypeEnum_NotifyTypeChooseMul NotifyTypeEnum = 11
- NotifyTypeEnum_NotifyTypeChooseMulFinish NotifyTypeEnum = 12
- NotifyTypeEnum_NotifyTypeGameInit NotifyTypeEnum = 13
- NotifyTypeEnum_NotifyTypeOpen NotifyTypeEnum = 14
- NotifyTypeEnum_NotifyTypeOpenFinish NotifyTypeEnum = 15
- NotifyTypeEnum_NotifyTypeMsgResp NotifyTypeEnum = 16 //简单的返回
- NotifyTypeEnum_NotifyTypeWaitReady NotifyTypeEnum = 17
- )
- // Enum value maps for NotifyTypeEnum.
- var (
- NotifyTypeEnum_name = map[int32]string{
- 0: "NotifyTypePing",
- 1: "NotifyTypeJoinRoom",
- 2: "NotifyTypeLeaveRoom",
- 3: "NotifyTypeCreateRoom",
- 4: "NotifyTypeConnect",
- 5: "NotifyTypeDisconnect",
- 6: "NotifyTypeReady",
- 7: "NotifyTypeUnReady",
- 8: "NotifyTypeStart",
- 9: "NotifyTypeChooseMaster",
- 10: "NotifyTypeChooseMasterFinish",
- 11: "NotifyTypeChooseMul",
- 12: "NotifyTypeChooseMulFinish",
- 13: "NotifyTypeGameInit",
- 14: "NotifyTypeOpen",
- 15: "NotifyTypeOpenFinish",
- 16: "NotifyTypeMsgResp",
- 17: "NotifyTypeWaitReady",
- }
- NotifyTypeEnum_value = map[string]int32{
- "NotifyTypePing": 0,
- "NotifyTypeJoinRoom": 1,
- "NotifyTypeLeaveRoom": 2,
- "NotifyTypeCreateRoom": 3,
- "NotifyTypeConnect": 4,
- "NotifyTypeDisconnect": 5,
- "NotifyTypeReady": 6,
- "NotifyTypeUnReady": 7,
- "NotifyTypeStart": 8,
- "NotifyTypeChooseMaster": 9,
- "NotifyTypeChooseMasterFinish": 10,
- "NotifyTypeChooseMul": 11,
- "NotifyTypeChooseMulFinish": 12,
- "NotifyTypeGameInit": 13,
- "NotifyTypeOpen": 14,
- "NotifyTypeOpenFinish": 15,
- "NotifyTypeMsgResp": 16,
- "NotifyTypeWaitReady": 17,
- }
- )
- func (x NotifyTypeEnum) Enum() *NotifyTypeEnum {
- p := new(NotifyTypeEnum)
- *p = x
- return p
- }
- func (x NotifyTypeEnum) String() string {
- return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
- }
- func (NotifyTypeEnum) Descriptor() protoreflect.EnumDescriptor {
- return file_game_proto_enumTypes[0].Descriptor()
- }
- func (NotifyTypeEnum) Type() protoreflect.EnumType {
- return &file_game_proto_enumTypes[0]
- }
- func (x NotifyTypeEnum) Number() protoreflect.EnumNumber {
- return protoreflect.EnumNumber(x)
- }
- // Deprecated: Use NotifyTypeEnum.Descriptor instead.
- func (NotifyTypeEnum) EnumDescriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{0}
- }
- type DataType int32
- const (
- DataType_DataTypeNormal DataType = 0 //0x00000000
- DataType_DataTypeGZip DataType = 2 //0x00000010
- DataType_DataTypeEnc DataType = 4 //0x00000100
- )
- // Enum value maps for DataType.
- var (
- DataType_name = map[int32]string{
- 0: "DataTypeNormal",
- 2: "DataTypeGZip",
- 4: "DataTypeEnc",
- }
- DataType_value = map[string]int32{
- "DataTypeNormal": 0,
- "DataTypeGZip": 2,
- "DataTypeEnc": 4,
- }
- )
- func (x DataType) Enum() *DataType {
- p := new(DataType)
- *p = x
- return p
- }
- func (x DataType) String() string {
- return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
- }
- func (DataType) Descriptor() protoreflect.EnumDescriptor {
- return file_game_proto_enumTypes[1].Descriptor()
- }
- func (DataType) Type() protoreflect.EnumType {
- return &file_game_proto_enumTypes[1]
- }
- func (x DataType) Number() protoreflect.EnumNumber {
- return protoreflect.EnumNumber(x)
- }
- // Deprecated: Use DataType.Descriptor instead.
- func (DataType) EnumDescriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{1}
- }
- type RoomType int32
- const (
- RoomType_RoomTypeFree RoomType = 0
- RoomType_RoomTypeNormal RoomType = 1
- )
- // Enum value maps for RoomType.
- var (
- RoomType_name = map[int32]string{
- 0: "RoomTypeFree",
- 1: "RoomTypeNormal",
- }
- RoomType_value = map[string]int32{
- "RoomTypeFree": 0,
- "RoomTypeNormal": 1,
- }
- )
- func (x RoomType) Enum() *RoomType {
- p := new(RoomType)
- *p = x
- return p
- }
- func (x RoomType) String() string {
- return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
- }
- func (RoomType) Descriptor() protoreflect.EnumDescriptor {
- return file_game_proto_enumTypes[2].Descriptor()
- }
- func (RoomType) Type() protoreflect.EnumType {
- return &file_game_proto_enumTypes[2]
- }
- func (x RoomType) Number() protoreflect.EnumNumber {
- return protoreflect.EnumNumber(x)
- }
- // Deprecated: Use RoomType.Descriptor instead.
- func (RoomType) EnumDescriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{2}
- }
- type RespStatus int32
- const (
- RespStatus_RespStatusSucc RespStatus = 0
- RespStatus_RespStatusFailed RespStatus = 1
- )
- // Enum value maps for RespStatus.
- var (
- RespStatus_name = map[int32]string{
- 0: "RespStatusSucc",
- 1: "RespStatusFailed",
- }
- RespStatus_value = map[string]int32{
- "RespStatusSucc": 0,
- "RespStatusFailed": 1,
- }
- )
- func (x RespStatus) Enum() *RespStatus {
- p := new(RespStatus)
- *p = x
- return p
- }
- func (x RespStatus) String() string {
- return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
- }
- func (RespStatus) Descriptor() protoreflect.EnumDescriptor {
- return file_game_proto_enumTypes[3].Descriptor()
- }
- func (RespStatus) Type() protoreflect.EnumType {
- return &file_game_proto_enumTypes[3]
- }
- func (x RespStatus) Number() protoreflect.EnumNumber {
- return protoreflect.EnumNumber(x)
- }
- // Deprecated: Use RespStatus.Descriptor instead.
- func (RespStatus) EnumDescriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{3}
- }
- //Ping
- type Ping struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- }
- func (x *Ping) Reset() {
- *x = Ping{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[0]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *Ping) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*Ping) ProtoMessage() {}
- func (x *Ping) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[0]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use Ping.ProtoReflect.Descriptor instead.
- func (*Ping) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{0}
- }
- type MsgResp struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- Once string `protobuf:"bytes,1,opt,name=once,proto3" json:"once,omitempty"`
- Status RespStatus `protobuf:"varint,2,opt,name=status,proto3,enum=gameproto.RespStatus" json:"status,omitempty"`
- Msg string `protobuf:"bytes,3,opt,name=msg,proto3" json:"msg,omitempty"`
- Data *any1.Any `protobuf:"bytes,4,opt,name=data,proto3" json:"data,omitempty"`
- }
- func (x *MsgResp) Reset() {
- *x = MsgResp{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[1]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *MsgResp) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*MsgResp) ProtoMessage() {}
- func (x *MsgResp) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[1]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use MsgResp.ProtoReflect.Descriptor instead.
- func (*MsgResp) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{1}
- }
- func (x *MsgResp) GetOnce() string {
- if x != nil {
- return x.Once
- }
- return ""
- }
- func (x *MsgResp) GetStatus() RespStatus {
- if x != nil {
- return x.Status
- }
- return RespStatus_RespStatusSucc
- }
- func (x *MsgResp) GetMsg() string {
- if x != nil {
- return x.Msg
- }
- return ""
- }
- func (x *MsgResp) GetData() *any1.Any {
- if x != nil {
- return x.Data
- }
- return nil
- }
- type Room struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- ID uint32 `protobuf:"varint,1,opt,name=ID,proto3" json:"ID,omitempty"`
- Name string `protobuf:"bytes,2,opt,name=Name,proto3" json:"Name,omitempty"`
- NeedPwd bool `protobuf:"varint,10,opt,name=needPwd,proto3" json:"needPwd,omitempty"`
- RoomType RoomType `protobuf:"varint,3,opt,name=RoomType,proto3,enum=gameproto.RoomType" json:"RoomType,omitempty"`
- BaseAmount float64 `protobuf:"fixed64,4,opt,name=BaseAmount,proto3" json:"BaseAmount,omitempty"`
- ChairUserID1 uint32 `protobuf:"varint,5,opt,name=ChairUserID1,proto3" json:"ChairUserID1,omitempty"`
- ChairUserID2 uint32 `protobuf:"varint,6,opt,name=ChairUserID2,proto3" json:"ChairUserID2,omitempty"`
- ChairUserID3 uint32 `protobuf:"varint,7,opt,name=ChairUserID3,proto3" json:"ChairUserID3,omitempty"`
- ChairUserID4 uint32 `protobuf:"varint,8,opt,name=ChairUserID4,proto3" json:"ChairUserID4,omitempty"`
- ChairUserID5 uint32 `protobuf:"varint,9,opt,name=ChairUserID5,proto3" json:"ChairUserID5,omitempty"`
- Status uint32 `protobuf:"varint,11,opt,name=Status,proto3" json:"Status,omitempty"`
- }
- func (x *Room) Reset() {
- *x = Room{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[2]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *Room) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*Room) ProtoMessage() {}
- func (x *Room) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[2]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use Room.ProtoReflect.Descriptor instead.
- func (*Room) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{2}
- }
- func (x *Room) GetID() uint32 {
- if x != nil {
- return x.ID
- }
- return 0
- }
- func (x *Room) GetName() string {
- if x != nil {
- return x.Name
- }
- return ""
- }
- func (x *Room) GetNeedPwd() bool {
- if x != nil {
- return x.NeedPwd
- }
- return false
- }
- func (x *Room) GetRoomType() RoomType {
- if x != nil {
- return x.RoomType
- }
- return RoomType_RoomTypeFree
- }
- func (x *Room) GetBaseAmount() float64 {
- if x != nil {
- return x.BaseAmount
- }
- return 0
- }
- func (x *Room) GetChairUserID1() uint32 {
- if x != nil {
- return x.ChairUserID1
- }
- return 0
- }
- func (x *Room) GetChairUserID2() uint32 {
- if x != nil {
- return x.ChairUserID2
- }
- return 0
- }
- func (x *Room) GetChairUserID3() uint32 {
- if x != nil {
- return x.ChairUserID3
- }
- return 0
- }
- func (x *Room) GetChairUserID4() uint32 {
- if x != nil {
- return x.ChairUserID4
- }
- return 0
- }
- func (x *Room) GetChairUserID5() uint32 {
- if x != nil {
- return x.ChairUserID5
- }
- return 0
- }
- func (x *Room) GetStatus() uint32 {
- if x != nil {
- return x.Status
- }
- return 0
- }
- type RoomDetail struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- ID uint32 `protobuf:"varint,1,opt,name=ID,proto3" json:"ID,omitempty"`
- Name string `protobuf:"bytes,2,opt,name=Name,proto3" json:"Name,omitempty"`
- NeedPwd bool `protobuf:"varint,10,opt,name=needPwd,proto3" json:"needPwd,omitempty"`
- RoomType RoomType `protobuf:"varint,3,opt,name=RoomType,proto3,enum=gameproto.RoomType" json:"RoomType,omitempty"`
- BaseAmount float64 `protobuf:"fixed64,4,opt,name=BaseAmount,proto3" json:"BaseAmount,omitempty"`
- ChairUserID1 uint32 `protobuf:"varint,5,opt,name=ChairUserID1,proto3" json:"ChairUserID1,omitempty"`
- ChairUserID2 uint32 `protobuf:"varint,6,opt,name=ChairUserID2,proto3" json:"ChairUserID2,omitempty"`
- ChairUserID3 uint32 `protobuf:"varint,7,opt,name=ChairUserID3,proto3" json:"ChairUserID3,omitempty"`
- ChairUserID4 uint32 `protobuf:"varint,8,opt,name=ChairUserID4,proto3" json:"ChairUserID4,omitempty"`
- ChairUserID5 uint32 `protobuf:"varint,9,opt,name=ChairUserID5,proto3" json:"ChairUserID5,omitempty"`
- Status uint32 `protobuf:"varint,11,opt,name=Status,proto3" json:"Status,omitempty"`
- StatusStartTime int64 `protobuf:"varint,13,opt,name=StatusStartTime,proto3" json:"StatusStartTime,omitempty"`
- RoomUserList []*RoomUser `protobuf:"bytes,12,rep,name=RoomUserList,proto3" json:"RoomUserList,omitempty"`
- TimeNow int64 `protobuf:"varint,14,opt,name=TimeNow,proto3" json:"TimeNow,omitempty"`
- }
- func (x *RoomDetail) Reset() {
- *x = RoomDetail{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[3]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *RoomDetail) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*RoomDetail) ProtoMessage() {}
- func (x *RoomDetail) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[3]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use RoomDetail.ProtoReflect.Descriptor instead.
- func (*RoomDetail) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{3}
- }
- func (x *RoomDetail) GetID() uint32 {
- if x != nil {
- return x.ID
- }
- return 0
- }
- func (x *RoomDetail) GetName() string {
- if x != nil {
- return x.Name
- }
- return ""
- }
- func (x *RoomDetail) GetNeedPwd() bool {
- if x != nil {
- return x.NeedPwd
- }
- return false
- }
- func (x *RoomDetail) GetRoomType() RoomType {
- if x != nil {
- return x.RoomType
- }
- return RoomType_RoomTypeFree
- }
- func (x *RoomDetail) GetBaseAmount() float64 {
- if x != nil {
- return x.BaseAmount
- }
- return 0
- }
- func (x *RoomDetail) GetChairUserID1() uint32 {
- if x != nil {
- return x.ChairUserID1
- }
- return 0
- }
- func (x *RoomDetail) GetChairUserID2() uint32 {
- if x != nil {
- return x.ChairUserID2
- }
- return 0
- }
- func (x *RoomDetail) GetChairUserID3() uint32 {
- if x != nil {
- return x.ChairUserID3
- }
- return 0
- }
- func (x *RoomDetail) GetChairUserID4() uint32 {
- if x != nil {
- return x.ChairUserID4
- }
- return 0
- }
- func (x *RoomDetail) GetChairUserID5() uint32 {
- if x != nil {
- return x.ChairUserID5
- }
- return 0
- }
- func (x *RoomDetail) GetStatus() uint32 {
- if x != nil {
- return x.Status
- }
- return 0
- }
- func (x *RoomDetail) GetStatusStartTime() int64 {
- if x != nil {
- return x.StatusStartTime
- }
- return 0
- }
- func (x *RoomDetail) GetRoomUserList() []*RoomUser {
- if x != nil {
- return x.RoomUserList
- }
- return nil
- }
- func (x *RoomDetail) GetTimeNow() int64 {
- if x != nil {
- return x.TimeNow
- }
- return 0
- }
- type RoomUser struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- UserID uint32 `protobuf:"varint,1,opt,name=UserID,proto3" json:"UserID,omitempty"`
- CardList []uint32 `protobuf:"varint,2,rep,packed,name=CardList,proto3" json:"CardList,omitempty"`
- WinAmount float32 `protobuf:"fixed32,3,opt,name=WinAmount,proto3" json:"WinAmount,omitempty"`
- IsMaster bool `protobuf:"varint,4,opt,name=IsMaster,proto3" json:"IsMaster,omitempty"`
- MasterMul uint32 `protobuf:"varint,5,opt,name=MasterMul,proto3" json:"MasterMul,omitempty"`
- Mul uint32 `protobuf:"varint,6,opt,name=Mul,proto3" json:"Mul,omitempty"`
- Status uint32 `protobuf:"varint,7,opt,name=Status,proto3" json:"Status,omitempty"`
- Balance float64 `protobuf:"fixed64,8,opt,name=Balance,proto3" json:"Balance,omitempty"`
- }
- func (x *RoomUser) Reset() {
- *x = RoomUser{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[4]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *RoomUser) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*RoomUser) ProtoMessage() {}
- func (x *RoomUser) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[4]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use RoomUser.ProtoReflect.Descriptor instead.
- func (*RoomUser) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{4}
- }
- func (x *RoomUser) GetUserID() uint32 {
- if x != nil {
- return x.UserID
- }
- return 0
- }
- func (x *RoomUser) GetCardList() []uint32 {
- if x != nil {
- return x.CardList
- }
- return nil
- }
- func (x *RoomUser) GetWinAmount() float32 {
- if x != nil {
- return x.WinAmount
- }
- return 0
- }
- func (x *RoomUser) GetIsMaster() bool {
- if x != nil {
- return x.IsMaster
- }
- return false
- }
- func (x *RoomUser) GetMasterMul() uint32 {
- if x != nil {
- return x.MasterMul
- }
- return 0
- }
- func (x *RoomUser) GetMul() uint32 {
- if x != nil {
- return x.Mul
- }
- return 0
- }
- func (x *RoomUser) GetStatus() uint32 {
- if x != nil {
- return x.Status
- }
- return 0
- }
- func (x *RoomUser) GetBalance() float64 {
- if x != nil {
- return x.Balance
- }
- return 0
- }
- type Game struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- Room *Room `protobuf:"bytes,1,opt,name=Room,proto3" json:"Room,omitempty"` //房间信息
- RoomUserList []*RoomUser `protobuf:"bytes,2,rep,name=RoomUserList,proto3" json:"RoomUserList,omitempty"`
- }
- func (x *Game) Reset() {
- *x = Game{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[5]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *Game) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*Game) ProtoMessage() {}
- func (x *Game) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[5]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use Game.ProtoReflect.Descriptor instead.
- func (*Game) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{5}
- }
- func (x *Game) GetRoom() *Room {
- if x != nil {
- return x.Room
- }
- return nil
- }
- func (x *Game) GetRoomUserList() []*RoomUser {
- if x != nil {
- return x.RoomUserList
- }
- return nil
- }
- type User struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- UserID uint32 `protobuf:"varint,1,opt,name=UserID,proto3" json:"UserID,omitempty"`
- Name string `protobuf:"bytes,2,opt,name=Name,proto3" json:"Name,omitempty"`
- Img string `protobuf:"bytes,3,opt,name=Img,proto3" json:"Img,omitempty"`
- }
- func (x *User) Reset() {
- *x = User{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[6]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *User) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*User) ProtoMessage() {}
- func (x *User) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[6]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use User.ProtoReflect.Descriptor instead.
- func (*User) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{6}
- }
- func (x *User) GetUserID() uint32 {
- if x != nil {
- return x.UserID
- }
- return 0
- }
- func (x *User) GetName() string {
- if x != nil {
- return x.Name
- }
- return ""
- }
- func (x *User) GetImg() string {
- if x != nil {
- return x.Img
- }
- return ""
- }
- type Connect struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- UserID uint32 `protobuf:"varint,1,opt,name=UserID,proto3" json:"UserID,omitempty"`
- LogID int64 `protobuf:"varint,2,opt,name=LogID,proto3" json:"LogID,omitempty"`
- Name string `protobuf:"bytes,3,opt,name=Name,proto3" json:"Name,omitempty"`
- Img string `protobuf:"bytes,4,opt,name=Img,proto3" json:"Img,omitempty"`
- Balance float64 `protobuf:"fixed64,5,opt,name=Balance,proto3" json:"Balance,omitempty"`
- Game *Game `protobuf:"bytes,6,opt,name=Game,proto3" json:"Game,omitempty"`
- RoomList []*Room `protobuf:"bytes,7,rep,name=RoomList,proto3" json:"RoomList,omitempty"`
- UserList []*User `protobuf:"bytes,8,rep,name=UserList,proto3" json:"UserList,omitempty"`
- RoomDetail *RoomDetail `protobuf:"bytes,9,opt,name=RoomDetail,proto3" json:"RoomDetail,omitempty"` //用户当前房间的详情
- }
- func (x *Connect) Reset() {
- *x = Connect{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[7]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *Connect) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*Connect) ProtoMessage() {}
- func (x *Connect) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[7]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use Connect.ProtoReflect.Descriptor instead.
- func (*Connect) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{7}
- }
- func (x *Connect) GetUserID() uint32 {
- if x != nil {
- return x.UserID
- }
- return 0
- }
- func (x *Connect) GetLogID() int64 {
- if x != nil {
- return x.LogID
- }
- return 0
- }
- func (x *Connect) GetName() string {
- if x != nil {
- return x.Name
- }
- return ""
- }
- func (x *Connect) GetImg() string {
- if x != nil {
- return x.Img
- }
- return ""
- }
- func (x *Connect) GetBalance() float64 {
- if x != nil {
- return x.Balance
- }
- return 0
- }
- func (x *Connect) GetGame() *Game {
- if x != nil {
- return x.Game
- }
- return nil
- }
- func (x *Connect) GetRoomList() []*Room {
- if x != nil {
- return x.RoomList
- }
- return nil
- }
- func (x *Connect) GetUserList() []*User {
- if x != nil {
- return x.UserList
- }
- return nil
- }
- func (x *Connect) GetRoomDetail() *RoomDetail {
- if x != nil {
- return x.RoomDetail
- }
- return nil
- }
- type Disconnect struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- UserID uint32 `protobuf:"varint,1,opt,name=UserID,proto3" json:"UserID,omitempty"`
- }
- func (x *Disconnect) Reset() {
- *x = Disconnect{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[8]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *Disconnect) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*Disconnect) ProtoMessage() {}
- func (x *Disconnect) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[8]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use Disconnect.ProtoReflect.Descriptor instead.
- func (*Disconnect) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{8}
- }
- func (x *Disconnect) GetUserID() uint32 {
- if x != nil {
- return x.UserID
- }
- return 0
- }
- type JoinRoom struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- RoomID uint32 `protobuf:"varint,1,opt,name=RoomID,proto3" json:"RoomID,omitempty"`
- ChairID uint32 `protobuf:"varint,2,opt,name=ChairID,proto3" json:"ChairID,omitempty"`
- UserID uint32 `protobuf:"varint,3,opt,name=UserID,proto3" json:"UserID,omitempty"`
- GameStatus uint32 `protobuf:"varint,4,opt,name=GameStatus,proto3" json:"GameStatus,omitempty"`
- User *User `protobuf:"bytes,5,opt,name=User,proto3" json:"User,omitempty"`
- RoomDetail *RoomDetail `protobuf:"bytes,6,opt,name=RoomDetail,proto3" json:"RoomDetail,omitempty"`
- }
- func (x *JoinRoom) Reset() {
- *x = JoinRoom{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[9]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *JoinRoom) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*JoinRoom) ProtoMessage() {}
- func (x *JoinRoom) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[9]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use JoinRoom.ProtoReflect.Descriptor instead.
- func (*JoinRoom) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{9}
- }
- func (x *JoinRoom) GetRoomID() uint32 {
- if x != nil {
- return x.RoomID
- }
- return 0
- }
- func (x *JoinRoom) GetChairID() uint32 {
- if x != nil {
- return x.ChairID
- }
- return 0
- }
- func (x *JoinRoom) GetUserID() uint32 {
- if x != nil {
- return x.UserID
- }
- return 0
- }
- func (x *JoinRoom) GetGameStatus() uint32 {
- if x != nil {
- return x.GameStatus
- }
- return 0
- }
- func (x *JoinRoom) GetUser() *User {
- if x != nil {
- return x.User
- }
- return nil
- }
- func (x *JoinRoom) GetRoomDetail() *RoomDetail {
- if x != nil {
- return x.RoomDetail
- }
- return nil
- }
- type LeaveRoom struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- RoomID uint32 `protobuf:"varint,1,opt,name=RoomID,proto3" json:"RoomID,omitempty"`
- ChairID uint32 `protobuf:"varint,2,opt,name=ChairID,proto3" json:"ChairID,omitempty"`
- UserID uint32 `protobuf:"varint,3,opt,name=UserID,proto3" json:"UserID,omitempty"`
- User *User `protobuf:"bytes,5,opt,name=User,proto3" json:"User,omitempty"`
- }
- func (x *LeaveRoom) Reset() {
- *x = LeaveRoom{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[10]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *LeaveRoom) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*LeaveRoom) ProtoMessage() {}
- func (x *LeaveRoom) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[10]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use LeaveRoom.ProtoReflect.Descriptor instead.
- func (*LeaveRoom) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{10}
- }
- func (x *LeaveRoom) GetRoomID() uint32 {
- if x != nil {
- return x.RoomID
- }
- return 0
- }
- func (x *LeaveRoom) GetChairID() uint32 {
- if x != nil {
- return x.ChairID
- }
- return 0
- }
- func (x *LeaveRoom) GetUserID() uint32 {
- if x != nil {
- return x.UserID
- }
- return 0
- }
- func (x *LeaveRoom) GetUser() *User {
- if x != nil {
- return x.User
- }
- return nil
- }
- type CreateRoom struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- ID uint32 `protobuf:"varint,1,opt,name=ID,proto3" json:"ID,omitempty"`
- CreatorID uint32 `protobuf:"varint,11,opt,name=CreatorID,proto3" json:"CreatorID,omitempty"`
- Name string `protobuf:"bytes,2,opt,name=Name,proto3" json:"Name,omitempty"`
- NeedPwd bool `protobuf:"varint,10,opt,name=needPwd,proto3" json:"needPwd,omitempty"`
- RoomType RoomType `protobuf:"varint,3,opt,name=RoomType,proto3,enum=gameproto.RoomType" json:"RoomType,omitempty"`
- BaseAmount float64 `protobuf:"fixed64,4,opt,name=BaseAmount,proto3" json:"BaseAmount,omitempty"`
- ChairUserID1 uint32 `protobuf:"varint,5,opt,name=ChairUserID1,proto3" json:"ChairUserID1,omitempty"`
- ChairUserID2 uint32 `protobuf:"varint,6,opt,name=ChairUserID2,proto3" json:"ChairUserID2,omitempty"`
- ChairUserID3 uint32 `protobuf:"varint,7,opt,name=ChairUserID3,proto3" json:"ChairUserID3,omitempty"`
- ChairUserID4 uint32 `protobuf:"varint,8,opt,name=ChairUserID4,proto3" json:"ChairUserID4,omitempty"`
- ChairUserID5 uint32 `protobuf:"varint,9,opt,name=ChairUserID5,proto3" json:"ChairUserID5,omitempty"`
- }
- func (x *CreateRoom) Reset() {
- *x = CreateRoom{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[11]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *CreateRoom) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*CreateRoom) ProtoMessage() {}
- func (x *CreateRoom) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[11]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use CreateRoom.ProtoReflect.Descriptor instead.
- func (*CreateRoom) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{11}
- }
- func (x *CreateRoom) GetID() uint32 {
- if x != nil {
- return x.ID
- }
- return 0
- }
- func (x *CreateRoom) GetCreatorID() uint32 {
- if x != nil {
- return x.CreatorID
- }
- return 0
- }
- func (x *CreateRoom) GetName() string {
- if x != nil {
- return x.Name
- }
- return ""
- }
- func (x *CreateRoom) GetNeedPwd() bool {
- if x != nil {
- return x.NeedPwd
- }
- return false
- }
- func (x *CreateRoom) GetRoomType() RoomType {
- if x != nil {
- return x.RoomType
- }
- return RoomType_RoomTypeFree
- }
- func (x *CreateRoom) GetBaseAmount() float64 {
- if x != nil {
- return x.BaseAmount
- }
- return 0
- }
- func (x *CreateRoom) GetChairUserID1() uint32 {
- if x != nil {
- return x.ChairUserID1
- }
- return 0
- }
- func (x *CreateRoom) GetChairUserID2() uint32 {
- if x != nil {
- return x.ChairUserID2
- }
- return 0
- }
- func (x *CreateRoom) GetChairUserID3() uint32 {
- if x != nil {
- return x.ChairUserID3
- }
- return 0
- }
- func (x *CreateRoom) GetChairUserID4() uint32 {
- if x != nil {
- return x.ChairUserID4
- }
- return 0
- }
- func (x *CreateRoom) GetChairUserID5() uint32 {
- if x != nil {
- return x.ChairUserID5
- }
- return 0
- }
- type Ready struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- RoomID uint32 `protobuf:"varint,1,opt,name=RoomID,proto3" json:"RoomID,omitempty"`
- UserID uint32 `protobuf:"varint,3,opt,name=UserID,proto3" json:"UserID,omitempty"`
- }
- func (x *Ready) Reset() {
- *x = Ready{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[12]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *Ready) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*Ready) ProtoMessage() {}
- func (x *Ready) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[12]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use Ready.ProtoReflect.Descriptor instead.
- func (*Ready) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{12}
- }
- func (x *Ready) GetRoomID() uint32 {
- if x != nil {
- return x.RoomID
- }
- return 0
- }
- func (x *Ready) GetUserID() uint32 {
- if x != nil {
- return x.UserID
- }
- return 0
- }
- type UnReady struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- RoomID uint32 `protobuf:"varint,1,opt,name=RoomID,proto3" json:"RoomID,omitempty"`
- UserID uint32 `protobuf:"varint,3,opt,name=UserID,proto3" json:"UserID,omitempty"`
- }
- func (x *UnReady) Reset() {
- *x = UnReady{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[13]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *UnReady) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*UnReady) ProtoMessage() {}
- func (x *UnReady) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[13]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use UnReady.ProtoReflect.Descriptor instead.
- func (*UnReady) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{13}
- }
- func (x *UnReady) GetRoomID() uint32 {
- if x != nil {
- return x.RoomID
- }
- return 0
- }
- func (x *UnReady) GetUserID() uint32 {
- if x != nil {
- return x.UserID
- }
- return 0
- }
- //开始等待其他人准备
- type WaitReady struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- RoomID uint32 `protobuf:"varint,1,opt,name=RoomID,proto3" json:"RoomID,omitempty"`
- Issue string `protobuf:"bytes,2,opt,name=Issue,proto3" json:"Issue,omitempty"`
- }
- func (x *WaitReady) Reset() {
- *x = WaitReady{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[14]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *WaitReady) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*WaitReady) ProtoMessage() {}
- func (x *WaitReady) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[14]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use WaitReady.ProtoReflect.Descriptor instead.
- func (*WaitReady) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{14}
- }
- func (x *WaitReady) GetRoomID() uint32 {
- if x != nil {
- return x.RoomID
- }
- return 0
- }
- func (x *WaitReady) GetIssue() string {
- if x != nil {
- return x.Issue
- }
- return ""
- }
- //准备人数够,开始游戏
- type Start struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- RoomID uint32 `protobuf:"varint,1,opt,name=RoomID,proto3" json:"RoomID,omitempty"`
- ChooseMasterMulList []uint32 `protobuf:"varint,2,rep,packed,name=ChooseMasterMulList,proto3" json:"ChooseMasterMulList,omitempty"` //抢庄倍数列表
- Issue string `protobuf:"bytes,3,opt,name=issue,proto3" json:"issue,omitempty"`
- CardList []uint32 `protobuf:"varint,4,rep,packed,name=CardList,proto3" json:"CardList,omitempty"` //牌型列表
- }
- func (x *Start) Reset() {
- *x = Start{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[15]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *Start) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*Start) ProtoMessage() {}
- func (x *Start) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[15]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use Start.ProtoReflect.Descriptor instead.
- func (*Start) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{15}
- }
- func (x *Start) GetRoomID() uint32 {
- if x != nil {
- return x.RoomID
- }
- return 0
- }
- func (x *Start) GetChooseMasterMulList() []uint32 {
- if x != nil {
- return x.ChooseMasterMulList
- }
- return nil
- }
- func (x *Start) GetIssue() string {
- if x != nil {
- return x.Issue
- }
- return ""
- }
- func (x *Start) GetCardList() []uint32 {
- if x != nil {
- return x.CardList
- }
- return nil
- }
- //选庄
- type ChooseMaster struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- UserID uint32 `protobuf:"varint,1,opt,name=UserID,proto3" json:"UserID,omitempty"`
- Mul uint32 `protobuf:"varint,2,opt,name=Mul,proto3" json:"Mul,omitempty"` //0,1,2,3 - 0表示不抢
- RoomID uint32 `protobuf:"varint,3,opt,name=RoomID,proto3" json:"RoomID,omitempty"`
- }
- func (x *ChooseMaster) Reset() {
- *x = ChooseMaster{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[16]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *ChooseMaster) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*ChooseMaster) ProtoMessage() {}
- func (x *ChooseMaster) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[16]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use ChooseMaster.ProtoReflect.Descriptor instead.
- func (*ChooseMaster) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{16}
- }
- func (x *ChooseMaster) GetUserID() uint32 {
- if x != nil {
- return x.UserID
- }
- return 0
- }
- func (x *ChooseMaster) GetMul() uint32 {
- if x != nil {
- return x.Mul
- }
- return 0
- }
- func (x *ChooseMaster) GetRoomID() uint32 {
- if x != nil {
- return x.RoomID
- }
- return 0
- }
- //选倍数
- type ChooseMul struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- UserID uint32 `protobuf:"varint,1,opt,name=UserID,proto3" json:"UserID,omitempty"`
- Mul uint32 `protobuf:"varint,2,opt,name=Mul,proto3" json:"Mul,omitempty"` //1,2,3 - 倍数
- RoomID uint32 `protobuf:"varint,3,opt,name=RoomID,proto3" json:"RoomID,omitempty"`
- CardList []uint32 `protobuf:"varint,4,rep,packed,name=CardList,proto3" json:"CardList,omitempty"` //牌型列表
- }
- func (x *ChooseMul) Reset() {
- *x = ChooseMul{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[17]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *ChooseMul) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*ChooseMul) ProtoMessage() {}
- func (x *ChooseMul) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[17]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use ChooseMul.ProtoReflect.Descriptor instead.
- func (*ChooseMul) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{17}
- }
- func (x *ChooseMul) GetUserID() uint32 {
- if x != nil {
- return x.UserID
- }
- return 0
- }
- func (x *ChooseMul) GetMul() uint32 {
- if x != nil {
- return x.Mul
- }
- return 0
- }
- func (x *ChooseMul) GetRoomID() uint32 {
- if x != nil {
- return x.RoomID
- }
- return 0
- }
- func (x *ChooseMul) GetCardList() []uint32 {
- if x != nil {
- return x.CardList
- }
- return nil
- }
- //选庄完成
- type ChooseMasterFinish struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- MasterUserID uint32 `protobuf:"varint,1,opt,name=MasterUserID,proto3" json:"MasterUserID,omitempty"` //庄家的ID
- MulList []uint32 `protobuf:"varint,2,rep,packed,name=MulList,proto3" json:"MulList,omitempty"` //倍数列表
- RoomID uint32 `protobuf:"varint,3,opt,name=RoomID,proto3" json:"RoomID,omitempty"`
- }
- func (x *ChooseMasterFinish) Reset() {
- *x = ChooseMasterFinish{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[18]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *ChooseMasterFinish) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*ChooseMasterFinish) ProtoMessage() {}
- func (x *ChooseMasterFinish) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[18]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use ChooseMasterFinish.ProtoReflect.Descriptor instead.
- func (*ChooseMasterFinish) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{18}
- }
- func (x *ChooseMasterFinish) GetMasterUserID() uint32 {
- if x != nil {
- return x.MasterUserID
- }
- return 0
- }
- func (x *ChooseMasterFinish) GetMulList() []uint32 {
- if x != nil {
- return x.MulList
- }
- return nil
- }
- func (x *ChooseMasterFinish) GetRoomID() uint32 {
- if x != nil {
- return x.RoomID
- }
- return 0
- }
- //选倍数完成
- type ChooseMulFinish struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- RoomID uint32 `protobuf:"varint,3,opt,name=RoomID,proto3" json:"RoomID,omitempty"`
- }
- func (x *ChooseMulFinish) Reset() {
- *x = ChooseMulFinish{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[19]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *ChooseMulFinish) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*ChooseMulFinish) ProtoMessage() {}
- func (x *ChooseMulFinish) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[19]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use ChooseMulFinish.ProtoReflect.Descriptor instead.
- func (*ChooseMulFinish) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{19}
- }
- func (x *ChooseMulFinish) GetRoomID() uint32 {
- if x != nil {
- return x.RoomID
- }
- return 0
- }
- type PayoutInfo struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- UserID uint32 `protobuf:"varint,1,opt,name=UserID,proto3" json:"UserID,omitempty"`
- Balance float64 `protobuf:"fixed64,2,opt,name=Balance,proto3" json:"Balance,omitempty"`
- WinAmount float32 `protobuf:"fixed32,3,opt,name=winAmount,proto3" json:"winAmount,omitempty"`
- IsMaster bool `protobuf:"varint,4,opt,name=isMaster,proto3" json:"isMaster,omitempty"`
- }
- func (x *PayoutInfo) Reset() {
- *x = PayoutInfo{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[20]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *PayoutInfo) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*PayoutInfo) ProtoMessage() {}
- func (x *PayoutInfo) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[20]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use PayoutInfo.ProtoReflect.Descriptor instead.
- func (*PayoutInfo) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{20}
- }
- func (x *PayoutInfo) GetUserID() uint32 {
- if x != nil {
- return x.UserID
- }
- return 0
- }
- func (x *PayoutInfo) GetBalance() float64 {
- if x != nil {
- return x.Balance
- }
- return 0
- }
- func (x *PayoutInfo) GetWinAmount() float32 {
- if x != nil {
- return x.WinAmount
- }
- return 0
- }
- func (x *PayoutInfo) GetIsMaster() bool {
- if x != nil {
- return x.IsMaster
- }
- return false
- }
- //选倍数完成
- type OpenFinish struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- RoomID uint32 `protobuf:"varint,1,opt,name=RoomID,proto3" json:"RoomID,omitempty"`
- PayoutInfoList []*PayoutInfo `protobuf:"bytes,2,rep,name=PayoutInfoList,proto3" json:"PayoutInfoList,omitempty"`
- }
- func (x *OpenFinish) Reset() {
- *x = OpenFinish{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[21]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *OpenFinish) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*OpenFinish) ProtoMessage() {}
- func (x *OpenFinish) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[21]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use OpenFinish.ProtoReflect.Descriptor instead.
- func (*OpenFinish) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{21}
- }
- func (x *OpenFinish) GetRoomID() uint32 {
- if x != nil {
- return x.RoomID
- }
- return 0
- }
- func (x *OpenFinish) GetPayoutInfoList() []*PayoutInfo {
- if x != nil {
- return x.PayoutInfoList
- }
- return nil
- }
- //开牌
- type Open struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- RoomID uint32 `protobuf:"varint,1,opt,name=RoomID,proto3" json:"RoomID,omitempty"`
- UserID uint32 `protobuf:"varint,2,opt,name=UserID,proto3" json:"UserID,omitempty"`
- CardList []uint32 `protobuf:"varint,3,rep,packed,name=CardList,proto3" json:"CardList,omitempty"` //牌型列表
- }
- func (x *Open) Reset() {
- *x = Open{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[22]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *Open) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*Open) ProtoMessage() {}
- func (x *Open) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[22]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use Open.ProtoReflect.Descriptor instead.
- func (*Open) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{22}
- }
- func (x *Open) GetRoomID() uint32 {
- if x != nil {
- return x.RoomID
- }
- return 0
- }
- func (x *Open) GetUserID() uint32 {
- if x != nil {
- return x.UserID
- }
- return 0
- }
- func (x *Open) GetCardList() []uint32 {
- if x != nil {
- return x.CardList
- }
- return nil
- }
- //游戏初始化
- type GameInit struct {
- state protoimpl.MessageState
- sizeCache protoimpl.SizeCache
- unknownFields protoimpl.UnknownFields
- RoomID uint32 `protobuf:"varint,1,opt,name=RoomID,proto3" json:"RoomID,omitempty"`
- }
- func (x *GameInit) Reset() {
- *x = GameInit{}
- if protoimpl.UnsafeEnabled {
- mi := &file_game_proto_msgTypes[23]
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- ms.StoreMessageInfo(mi)
- }
- }
- func (x *GameInit) String() string {
- return protoimpl.X.MessageStringOf(x)
- }
- func (*GameInit) ProtoMessage() {}
- func (x *GameInit) ProtoReflect() protoreflect.Message {
- mi := &file_game_proto_msgTypes[23]
- if protoimpl.UnsafeEnabled && x != nil {
- ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
- if ms.LoadMessageInfo() == nil {
- ms.StoreMessageInfo(mi)
- }
- return ms
- }
- return mi.MessageOf(x)
- }
- // Deprecated: Use GameInit.ProtoReflect.Descriptor instead.
- func (*GameInit) Descriptor() ([]byte, []int) {
- return file_game_proto_rawDescGZIP(), []int{23}
- }
- func (x *GameInit) GetRoomID() uint32 {
- if x != nil {
- return x.RoomID
- }
- return 0
- }
- var File_game_proto protoreflect.FileDescriptor
- var file_game_proto_rawDesc = []byte{
- 0x0a, 0x0a, 0x67, 0x61, 0x6d, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x09, 0x67, 0x61,
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- 0x74, 0x6f, 0x33,
- }
- var (
- file_game_proto_rawDescOnce sync.Once
- file_game_proto_rawDescData = file_game_proto_rawDesc
- )
- func file_game_proto_rawDescGZIP() []byte {
- file_game_proto_rawDescOnce.Do(func() {
- file_game_proto_rawDescData = protoimpl.X.CompressGZIP(file_game_proto_rawDescData)
- })
- return file_game_proto_rawDescData
- }
- var file_game_proto_enumTypes = make([]protoimpl.EnumInfo, 4)
- var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 24)
- var file_game_proto_goTypes = []interface{}{
- (NotifyTypeEnum)(0), // 0: gameproto.NotifyTypeEnum
- (DataType)(0), // 1: gameproto.DataType
- (RoomType)(0), // 2: gameproto.RoomType
- (RespStatus)(0), // 3: gameproto.RespStatus
- (*Ping)(nil), // 4: gameproto.Ping
- (*MsgResp)(nil), // 5: gameproto.MsgResp
- (*Room)(nil), // 6: gameproto.Room
- (*RoomDetail)(nil), // 7: gameproto.RoomDetail
- (*RoomUser)(nil), // 8: gameproto.RoomUser
- (*Game)(nil), // 9: gameproto.Game
- (*User)(nil), // 10: gameproto.User
- (*Connect)(nil), // 11: gameproto.Connect
- (*Disconnect)(nil), // 12: gameproto.Disconnect
- (*JoinRoom)(nil), // 13: gameproto.JoinRoom
- (*LeaveRoom)(nil), // 14: gameproto.LeaveRoom
- (*CreateRoom)(nil), // 15: gameproto.CreateRoom
- (*Ready)(nil), // 16: gameproto.Ready
- (*UnReady)(nil), // 17: gameproto.UnReady
- (*WaitReady)(nil), // 18: gameproto.WaitReady
- (*Start)(nil), // 19: gameproto.Start
- (*ChooseMaster)(nil), // 20: gameproto.ChooseMaster
- (*ChooseMul)(nil), // 21: gameproto.ChooseMul
- (*ChooseMasterFinish)(nil), // 22: gameproto.ChooseMasterFinish
- (*ChooseMulFinish)(nil), // 23: gameproto.ChooseMulFinish
- (*PayoutInfo)(nil), // 24: gameproto.PayoutInfo
- (*OpenFinish)(nil), // 25: gameproto.OpenFinish
- (*Open)(nil), // 26: gameproto.Open
- (*GameInit)(nil), // 27: gameproto.GameInit
- (*any1.Any)(nil), // 28: google.protobuf.Any
- }
- var file_game_proto_depIdxs = []int32{
- 3, // 0: gameproto.MsgResp.status:type_name -> gameproto.RespStatus
- 28, // 1: gameproto.MsgResp.data:type_name -> google.protobuf.Any
- 2, // 2: gameproto.Room.RoomType:type_name -> gameproto.RoomType
- 2, // 3: gameproto.RoomDetail.RoomType:type_name -> gameproto.RoomType
- 8, // 4: gameproto.RoomDetail.RoomUserList:type_name -> gameproto.RoomUser
- 6, // 5: gameproto.Game.Room:type_name -> gameproto.Room
- 8, // 6: gameproto.Game.RoomUserList:type_name -> gameproto.RoomUser
- 9, // 7: gameproto.Connect.Game:type_name -> gameproto.Game
- 6, // 8: gameproto.Connect.RoomList:type_name -> gameproto.Room
- 10, // 9: gameproto.Connect.UserList:type_name -> gameproto.User
- 7, // 10: gameproto.Connect.RoomDetail:type_name -> gameproto.RoomDetail
- 10, // 11: gameproto.JoinRoom.User:type_name -> gameproto.User
- 7, // 12: gameproto.JoinRoom.RoomDetail:type_name -> gameproto.RoomDetail
- 10, // 13: gameproto.LeaveRoom.User:type_name -> gameproto.User
- 2, // 14: gameproto.CreateRoom.RoomType:type_name -> gameproto.RoomType
- 24, // 15: gameproto.OpenFinish.PayoutInfoList:type_name -> gameproto.PayoutInfo
- 16, // [16:16] is the sub-list for method output_type
- 16, // [16:16] is the sub-list for method input_type
- 16, // [16:16] is the sub-list for extension type_name
- 16, // [16:16] is the sub-list for extension extendee
- 0, // [0:16] is the sub-list for field type_name
- }
- func init() { file_game_proto_init() }
- func file_game_proto_init() {
- if File_game_proto != nil {
- return
- }
- if !protoimpl.UnsafeEnabled {
- file_game_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*Ping); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*MsgResp); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*Room); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*RoomDetail); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*RoomUser); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*Game); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*User); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*Connect); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*Disconnect); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*JoinRoom); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*LeaveRoom); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*CreateRoom); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*Ready); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*UnReady); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[14].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*WaitReady); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[15].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*Start); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[16].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*ChooseMaster); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[17].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*ChooseMul); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[18].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*ChooseMasterFinish); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[19].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*ChooseMulFinish); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[20].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*PayoutInfo); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[21].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*OpenFinish); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[22].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*Open); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- file_game_proto_msgTypes[23].Exporter = func(v interface{}, i int) interface{} {
- switch v := v.(*GameInit); i {
- case 0:
- return &v.state
- case 1:
- return &v.sizeCache
- case 2:
- return &v.unknownFields
- default:
- return nil
- }
- }
- }
- type x struct{}
- out := protoimpl.TypeBuilder{
- File: protoimpl.DescBuilder{
- GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
- RawDescriptor: file_game_proto_rawDesc,
- NumEnums: 4,
- NumMessages: 24,
- NumExtensions: 0,
- NumServices: 0,
- },
- GoTypes: file_game_proto_goTypes,
- DependencyIndexes: file_game_proto_depIdxs,
- EnumInfos: file_game_proto_enumTypes,
- MessageInfos: file_game_proto_msgTypes,
- }.Build()
- File_game_proto = out.File
- file_game_proto_rawDesc = nil
- file_game_proto_goTypes = nil
- file_game_proto_depIdxs = nil
- }
|