game.proto 4.5 KB

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  1. syntax = "proto3"; //指定版本,必须要写(proto3、proto2)
  2. option go_package="./;gameproto";
  3. package gameproto;
  4. import "google/protobuf/any.proto";
  5. enum NotifyTypeEnum {
  6. NotifyTypePing = 0;
  7. NotifyTypeJoinRoom = 1;
  8. NotifyTypeLeaveRoom = 2;
  9. NotifyTypeCreateRoom = 3;
  10. NotifyTypeConnect = 4;
  11. NotifyTypeDisconnect = 5;
  12. NotifyTypeReady = 6;
  13. NotifyTypeUnReady = 7;
  14. NotifyTypeStart = 8;
  15. NotifyTypeChooseMaster = 9;
  16. NotifyTypeChooseMasterFinish = 10;
  17. NotifyTypeChooseMul = 11;
  18. NotifyTypeChooseMulFinish = 12;
  19. NotifyTypeGameInit = 13;
  20. NotifyTypeOpen = 14;
  21. NotifyTypeOpenFinish = 15;
  22. NotifyTypeMsgResp = 16; //简单的返回
  23. NotifyTypeWaitReady = 17;
  24. }
  25. enum DataType {
  26. DataTypeNormal = 0; //0x00000000
  27. DataTypeGZip = 2; //0x00000010
  28. DataTypeEnc = 4; //0x00000100
  29. }
  30. enum RoomType {
  31. RoomTypeFree = 0;
  32. RoomTypeNormal = 1;
  33. }
  34. enum RespStatus {
  35. RespStatusSucc = 0;
  36. RespStatusFailed = 1;
  37. }
  38. //Ping
  39. message Ping {
  40. }
  41. message MsgResp {
  42. string once = 1;
  43. RespStatus status = 2;
  44. string msg = 3;
  45. google.protobuf.Any data = 4;
  46. }
  47. message Room {
  48. uint32 ID = 1;
  49. string Name = 2;
  50. bool needPwd = 10;
  51. RoomType RoomType = 3;
  52. double BaseAmount = 4;
  53. uint32 ChairUserID1 = 5;
  54. uint32 ChairUserID2 = 6;
  55. uint32 ChairUserID3 = 7;
  56. uint32 ChairUserID4 = 8;
  57. uint32 ChairUserID5 = 9;
  58. uint32 Status = 11;
  59. }
  60. message RoomDetail {
  61. uint32 ID = 1;
  62. string Name = 2;
  63. bool needPwd = 10;
  64. RoomType RoomType = 3;
  65. double BaseAmount = 4;
  66. uint32 ChairUserID1 = 5;
  67. uint32 ChairUserID2 = 6;
  68. uint32 ChairUserID3 = 7;
  69. uint32 ChairUserID4 = 8;
  70. uint32 ChairUserID5 = 9;
  71. uint32 Status = 11;
  72. int64 StatusStartTime = 13;
  73. repeated RoomUser RoomUserList = 12;
  74. }
  75. message RoomUser {
  76. uint32 UserID = 1;
  77. repeated uint32 CardList = 2;
  78. float WinAmount = 3;
  79. bool IsMaster = 4;
  80. uint32 MasterMul = 5;
  81. uint32 Mul = 6;
  82. uint32 Status = 7;
  83. double Balance = 8;
  84. }
  85. message Game {
  86. Room Room = 1; //房间信息
  87. repeated RoomUser RoomUserList = 2;
  88. }
  89. message User {
  90. uint32 UserID = 1;
  91. string Name = 2;
  92. string Img = 3;
  93. }
  94. message Connect {
  95. uint32 UserID = 1;
  96. int64 LogID = 2;
  97. string Name = 3;
  98. string Img = 4;
  99. double Balance = 5;
  100. Game Game = 6;
  101. repeated Room RoomList = 7;
  102. repeated User UserList = 8;
  103. RoomDetail RoomDetail = 9; //用户当前房间的详情
  104. }
  105. message Disconnect {
  106. uint32 UserID = 1;
  107. }
  108. message JoinRoom {
  109. uint32 RoomID = 1;
  110. uint32 ChairID = 2;
  111. uint32 UserID = 3;
  112. uint32 GameStatus = 4;
  113. User User = 5;
  114. RoomDetail RoomDetail = 6;
  115. }
  116. message LeaveRoom {
  117. uint32 RoomID = 1;
  118. uint32 ChairID = 2;
  119. uint32 UserID = 3;
  120. User User = 5;
  121. }
  122. message CreateRoom {
  123. uint32 ID = 1;
  124. uint32 CreatorID = 11;
  125. string Name = 2;
  126. bool needPwd = 10;
  127. RoomType RoomType = 3;
  128. double BaseAmount = 4;
  129. uint32 ChairUserID1 = 5;
  130. uint32 ChairUserID2 = 6;
  131. uint32 ChairUserID3 = 7;
  132. uint32 ChairUserID4 = 8;
  133. uint32 ChairUserID5 = 9;
  134. }
  135. message Ready {
  136. uint32 RoomID = 1;
  137. uint32 UserID = 3;
  138. }
  139. message UnReady {
  140. uint32 RoomID = 1;
  141. uint32 UserID = 3;
  142. }
  143. //开始等待其他人准备
  144. message WaitReady {
  145. uint32 RoomID = 1;
  146. }
  147. //准备人数够,开始游戏
  148. message Start {
  149. uint32 RoomID = 1;
  150. repeated uint32 ChooseMasterMulList = 2; //抢庄倍数列表
  151. string issue = 3;
  152. repeated uint32 CardList = 4; //牌型列表
  153. }
  154. //选庄
  155. message ChooseMaster {
  156. uint32 UserID = 1;
  157. uint32 Mul = 2; //0,1,2,3 - 0表示不抢
  158. uint32 RoomID = 3;
  159. }
  160. //选倍数
  161. message ChooseMul {
  162. uint32 UserID = 1;
  163. uint32 Mul = 2; //1,2,3 - 倍数
  164. uint32 RoomID = 3;
  165. repeated uint32 CardList = 4; //牌型列表
  166. }
  167. //选庄完成
  168. message ChooseMasterFinish {
  169. uint32 MasterUserID = 1; //庄家的ID
  170. repeated uint32 MulList = 2; //倍数列表
  171. uint32 RoomID = 3;
  172. }
  173. //选倍数完成
  174. message ChooseMulFinish {
  175. uint32 RoomID = 3;
  176. }
  177. message PayoutInfo {
  178. uint32 UserID = 1;
  179. double Balance = 2;
  180. float winAmount = 3;
  181. bool isMaster = 4;
  182. }
  183. //选倍数完成
  184. message OpenFinish {
  185. uint32 RoomID = 1;
  186. repeated PayoutInfo PayoutInfoList = 2;
  187. }
  188. //开牌
  189. message Open {
  190. uint32 RoomID = 1;
  191. uint32 UserID = 2;
  192. repeated uint32 CardList = 3; //牌型列表
  193. }
  194. //游戏初始化
  195. message GameInit {
  196. uint32 RoomID = 1;
  197. }