game.proto 4.5 KB

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  1. syntax = "proto3"; //指定版本,必须要写(proto3、proto2)
  2. option go_package="./;gameproto";
  3. package gameproto;
  4. import "google/protobuf/any.proto";
  5. enum NotifyTypeEnum {
  6. NotifyTypePing = 0;
  7. NotifyTypeJoinRoom = 1;
  8. NotifyTypeLeaveRoom = 2;
  9. NotifyTypeCreateRoom = 3;
  10. NotifyTypeConnect = 4;
  11. NotifyTypeDisconnect = 5;
  12. NotifyTypeReady = 6;
  13. NotifyTypeUnReady = 7;
  14. NotifyTypeStart = 8;
  15. NotifyTypeChooseMaster = 9;
  16. NotifyTypeChooseMasterFinish = 10;
  17. NotifyTypeChooseMul = 11;
  18. NotifyTypeChooseMulFinish = 12;
  19. NotifyTypeGameInit = 13;
  20. NotifyTypeOpen = 14;
  21. NotifyTypeOpenFinish = 15;
  22. NotifyTypeMsgResp = 16; //简单的返回
  23. NotifyTypeWaitReady = 17;
  24. }
  25. enum DataType {
  26. DataTypeNormal = 0; //0x00000000
  27. DataTypeGZip = 2; //0x00000010
  28. DataTypeEnc = 4; //0x00000100
  29. }
  30. enum RoomType {
  31. RoomTypeFree = 0;
  32. RoomTypeNormal = 1;
  33. }
  34. enum RespStatus {
  35. RespStatusSucc = 0;
  36. RespStatusFailed = 1;
  37. }
  38. //Ping
  39. message Ping {
  40. }
  41. message MsgResp {
  42. string once = 1;
  43. RespStatus status = 2;
  44. string msg = 3;
  45. google.protobuf.Any data = 4;
  46. }
  47. message Room {
  48. uint32 ID = 1;
  49. string Name = 2;
  50. bool needPwd = 10;
  51. RoomType RoomType = 3;
  52. double BaseAmount = 4;
  53. uint32 ChairUserID1 = 5;
  54. uint32 ChairUserID2 = 6;
  55. uint32 ChairUserID3 = 7;
  56. uint32 ChairUserID4 = 8;
  57. uint32 ChairUserID5 = 9;
  58. uint32 Status = 11;
  59. }
  60. message RoomDetail {
  61. uint32 ID = 1;
  62. string Name = 2;
  63. bool needPwd = 10;
  64. RoomType RoomType = 3;
  65. double BaseAmount = 4;
  66. uint32 ChairUserID1 = 5;
  67. uint32 ChairUserID2 = 6;
  68. uint32 ChairUserID3 = 7;
  69. uint32 ChairUserID4 = 8;
  70. uint32 ChairUserID5 = 9;
  71. uint32 Status = 11;
  72. int64 StatusStartTime = 13;
  73. repeated RoomUser RoomUserList = 12;
  74. int64 TimeNow = 14;
  75. }
  76. message RoomUser {
  77. uint32 UserID = 1;
  78. repeated uint32 CardList = 2;
  79. float WinAmount = 3;
  80. bool IsMaster = 4;
  81. uint32 MasterMul = 5;
  82. uint32 Mul = 6;
  83. uint32 Status = 7;
  84. double Balance = 8;
  85. }
  86. message Game {
  87. Room Room = 1; //房间信息
  88. repeated RoomUser RoomUserList = 2;
  89. }
  90. message User {
  91. uint32 UserID = 1;
  92. string Name = 2;
  93. string Img = 3;
  94. }
  95. message Connect {
  96. uint32 UserID = 1;
  97. int64 LogID = 2;
  98. string Name = 3;
  99. string Img = 4;
  100. double Balance = 5;
  101. Game Game = 6;
  102. repeated Room RoomList = 7;
  103. repeated User UserList = 8;
  104. RoomDetail RoomDetail = 9; //用户当前房间的详情
  105. }
  106. message Disconnect {
  107. uint32 UserID = 1;
  108. }
  109. message JoinRoom {
  110. uint32 RoomID = 1;
  111. uint32 ChairID = 2;
  112. uint32 UserID = 3;
  113. uint32 GameStatus = 4;
  114. User User = 5;
  115. RoomDetail RoomDetail = 6;
  116. }
  117. message LeaveRoom {
  118. uint32 RoomID = 1;
  119. uint32 ChairID = 2;
  120. uint32 UserID = 3;
  121. User User = 5;
  122. }
  123. message CreateRoom {
  124. uint32 ID = 1;
  125. uint32 CreatorID = 11;
  126. string Name = 2;
  127. bool needPwd = 10;
  128. RoomType RoomType = 3;
  129. double BaseAmount = 4;
  130. uint32 ChairUserID1 = 5;
  131. uint32 ChairUserID2 = 6;
  132. uint32 ChairUserID3 = 7;
  133. uint32 ChairUserID4 = 8;
  134. uint32 ChairUserID5 = 9;
  135. }
  136. message Ready {
  137. uint32 RoomID = 1;
  138. uint32 UserID = 3;
  139. }
  140. message UnReady {
  141. uint32 RoomID = 1;
  142. uint32 UserID = 3;
  143. }
  144. //开始等待其他人准备
  145. message WaitReady {
  146. uint32 RoomID = 1;
  147. string Issue = 2;
  148. }
  149. //准备人数够,开始游戏
  150. message Start {
  151. uint32 RoomID = 1;
  152. repeated uint32 ChooseMasterMulList = 2; //抢庄倍数列表
  153. string issue = 3;
  154. repeated uint32 CardList = 4; //牌型列表
  155. }
  156. //选庄
  157. message ChooseMaster {
  158. uint32 UserID = 1;
  159. uint32 Mul = 2; //0,1,2,3 - 0表示不抢
  160. uint32 RoomID = 3;
  161. }
  162. //选倍数
  163. message ChooseMul {
  164. uint32 UserID = 1;
  165. uint32 Mul = 2; //1,2,3 - 倍数
  166. uint32 RoomID = 3;
  167. repeated uint32 CardList = 4; //牌型列表
  168. }
  169. //选庄完成
  170. message ChooseMasterFinish {
  171. uint32 MasterUserID = 1; //庄家的ID
  172. repeated uint32 MulList = 2; //倍数列表
  173. uint32 RoomID = 3;
  174. }
  175. //选倍数完成
  176. message ChooseMulFinish {
  177. uint32 RoomID = 3;
  178. }
  179. message PayoutInfo {
  180. uint32 UserID = 1;
  181. double Balance = 2;
  182. float winAmount = 3;
  183. bool isMaster = 4;
  184. }
  185. //选倍数完成
  186. message OpenFinish {
  187. uint32 RoomID = 1;
  188. repeated PayoutInfo PayoutInfoList = 2;
  189. }
  190. //开牌
  191. message Open {
  192. uint32 RoomID = 1;
  193. uint32 UserID = 2;
  194. repeated uint32 CardList = 3; //牌型列表
  195. }
  196. //游戏初始化
  197. message GameInit {
  198. uint32 RoomID = 1;
  199. }