run.go 2.0 KB

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  1. package qznn
  2. import (
  3. "github.com/sirupsen/logrus"
  4. "nn.daxia.dev/gameproto"
  5. "nn.daxia.dev/nxd"
  6. )
  7. func (p *Game) Run(allReady bool, roomItem Room, issue string) {
  8. var err error
  9. p.SendStartMsg(roomItem)
  10. //选庄
  11. logrus.Info("WaitChooseMaster")
  12. err = p.WaitChooseMaster(roomItem)
  13. if err != nil {
  14. logrus.Fatal(err)
  15. return
  16. }
  17. //选倍数
  18. logrus.Info("WaitChooseMul")
  19. err = p.WaitChooseMul(roomItem)
  20. if err != nil {
  21. logrus.Fatal(err)
  22. return
  23. }
  24. //开奖
  25. logrus.Info("Wait open")
  26. err = p.WaitOpen(roomItem)
  27. if err != nil {
  28. logrus.Fatal(err)
  29. return
  30. }
  31. logrus.Info("Finish")
  32. }
  33. func (p *Game) SendStartMsg(roomItem Room) {
  34. p.locker.Lock()
  35. defer p.locker.Unlock()
  36. userIDList, err := p.getRoomUserIDList(roomItem.ID)
  37. if err != nil {
  38. logrus.Error(err)
  39. return
  40. }
  41. //通知退出
  42. for _, userID := range userIDList {
  43. userItem, exists := p.PlayerMap[userID]
  44. if !exists {
  45. logrus.Error("not exist:", userID)
  46. continue
  47. }
  48. if userItem.Status != PlayerStatusReady {
  49. p.Leave(userID, false)
  50. }
  51. }
  52. //更新一下房间用户
  53. userIDList, err = p.getRoomUserIDList(roomItem.ID)
  54. if err != nil {
  55. logrus.Error(err)
  56. return
  57. }
  58. for _, userID := range userIDList {
  59. userItem, exists := p.PlayerMap[userID]
  60. if !exists {
  61. logrus.Error("not exist:", userID)
  62. continue
  63. }
  64. if userItem.Status == PlayerStatusReady {
  65. p.EventInfo(userID, "发送开始消息", "发送开始消息")
  66. nxd.SendMsgToUserK(uint32(userID), gameproto.NotifyTypeEnum_NotifyTypeStart, &gameproto.Start{
  67. RoomID: uint32(roomItem.ID),
  68. ChooseMasterMulList: []uint32{0, 1, 2, 3},
  69. Issue: roomItem.Issue,
  70. CardList: GetNNCardListLimit(userItem.CardList, 3),
  71. })
  72. } else {
  73. p.EventInfo(userID, "发送开始消息", "通知开始,不参与")
  74. nxd.SendMsgToUserK(uint32(userID), gameproto.NotifyTypeEnum_NotifyTypeStart, &gameproto.Start{
  75. RoomID: uint32(roomItem.ID),
  76. ChooseMasterMulList: []uint32{},
  77. Issue: roomItem.Issue,
  78. CardList: nil,
  79. })
  80. }
  81. }
  82. }