game.proto 5.3 KB

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  1. syntax = "proto3"; //指定版本,必须要写(proto3、proto2)
  2. option go_package="./;gameproto";
  3. package gameproto;
  4. import "google/protobuf/any.proto";
  5. enum NotifyTypeEnum {
  6. NotifyTypePing = 0;
  7. NotifyTypeJoinRoom = 1;
  8. NotifyTypeLeaveRoom = 2;
  9. NotifyTypeCreateRoom = 3;
  10. NotifyTypeConnect = 4;
  11. NotifyTypeDisconnect = 5;
  12. NotifyTypeReady = 6;
  13. NotifyTypeUnReady = 7;
  14. NotifyTypeStart = 8;
  15. NotifyTypeChooseMaster = 9;
  16. NotifyTypeChooseMasterFinish = 10;
  17. NotifyTypeChooseMul = 11;
  18. NotifyTypeChooseMulFinish = 12;
  19. NotifyTypeGameInit = 13;
  20. NotifyTypeOpen = 14;
  21. NotifyTypeOpenFinish = 15;
  22. NotifyTypeMsgResp = 16; //简单的返回
  23. NotifyTypeWaitReady = 17;
  24. }
  25. enum DataType {
  26. DataTypeNormal = 0; //0x00000000
  27. DataTypeGZip = 2; //0x00000010
  28. DataTypeEnc = 4; //0x00000100
  29. }
  30. enum RoomType {
  31. RoomTypeFree = 0;
  32. RoomTypeNormal = 1;
  33. }
  34. enum RespStatus {
  35. RespStatusSucc = 0;
  36. RespStatusFailed = 1;
  37. }
  38. //Ping
  39. message Ping {
  40. }
  41. message MsgResp {
  42. string once = 1;
  43. RespStatus status = 2;
  44. string msg = 3;
  45. google.protobuf.Any data = 4;
  46. }
  47. message Room {
  48. uint32 ID = 1;
  49. string Name = 2;
  50. bool needPwd = 10;
  51. RoomType RoomType = 3;
  52. double BaseAmount = 4;
  53. uint32 ChairUserID1 = 5;
  54. uint32 ChairUserID2 = 6;
  55. uint32 ChairUserID3 = 7;
  56. uint32 ChairUserID4 = 8;
  57. uint32 ChairUserID5 = 9;
  58. uint32 Status = 11;
  59. }
  60. message RoomDetail {
  61. uint32 ID = 1;
  62. string Name = 2;
  63. bool needPwd = 10;
  64. RoomType RoomType = 3;
  65. double BaseAmount = 4;
  66. uint32 ChairUserID1 = 5;
  67. uint32 ChairUserID2 = 6;
  68. uint32 ChairUserID3 = 7;
  69. uint32 ChairUserID4 = 8;
  70. uint32 ChairUserID5 = 9;
  71. uint32 Status = 11;
  72. int64 StatusStartTime = 13;
  73. repeated RoomUser RoomUserList = 12;
  74. int64 TimeNow = 14;
  75. }
  76. message RoomUser {
  77. uint32 UserID = 1;
  78. repeated uint32 CardList = 2;
  79. float WinAmount = 3;
  80. bool IsMaster = 4;
  81. uint32 MasterMul = 5;
  82. uint32 Mul = 6;
  83. uint32 Status = 7;
  84. double Balance = 8;
  85. double Credits = 9;
  86. }
  87. message Game {
  88. Room Room = 1; //房间信息
  89. repeated RoomUser RoomUserList = 2;
  90. }
  91. message User {
  92. uint32 UserID = 1;
  93. string Name = 2;
  94. string Img = 3;
  95. }
  96. message Connect {
  97. uint32 UserID = 1;
  98. int64 LogID = 2;
  99. string Name = 3;
  100. string Img = 4;
  101. double Balance = 5;
  102. Game Game = 6;
  103. repeated Room RoomList = 7;
  104. repeated User UserList = 8;
  105. RoomDetail RoomDetail = 9; //用户当前房间的详情
  106. double Credits = 10;
  107. }
  108. message Disconnect {
  109. uint32 UserID = 1;
  110. }
  111. message JoinRoom {
  112. uint32 RoomID = 1;
  113. uint32 ChairID = 2;
  114. uint32 UserID = 3;
  115. uint32 GameStatus = 4;
  116. User User = 5;
  117. RoomDetail RoomDetail = 6;
  118. }
  119. message LeaveRoom {
  120. uint32 RoomID = 1;
  121. uint32 ChairID = 2;
  122. uint32 UserID = 3;
  123. User User = 5;
  124. }
  125. message CreateRoom {
  126. uint32 ID = 1;
  127. uint32 CreatorID = 11;
  128. string Name = 2;
  129. bool needPwd = 10;
  130. RoomType RoomType = 3;
  131. double BaseAmount = 4;
  132. uint32 ChairUserID1 = 5;
  133. uint32 ChairUserID2 = 6;
  134. uint32 ChairUserID3 = 7;
  135. uint32 ChairUserID4 = 8;
  136. uint32 ChairUserID5 = 9;
  137. }
  138. message Ready {
  139. uint32 RoomID = 1;
  140. uint32 UserID = 3;
  141. }
  142. message UnReady {
  143. uint32 RoomID = 1;
  144. uint32 UserID = 3;
  145. }
  146. //开始等待其他人准备
  147. message WaitReady {
  148. uint32 RoomID = 1;
  149. string Issue = 2;
  150. }
  151. //准备人数够,开始游戏
  152. message Start {
  153. uint32 RoomID = 1;
  154. repeated uint32 ChooseMasterMulList = 2; //抢庄倍数列表
  155. string issue = 3;
  156. repeated uint32 CardList = 4; //牌型列表
  157. }
  158. //选庄
  159. message ChooseMaster {
  160. uint32 UserID = 1;
  161. uint32 Mul = 2; //0,1,2,3 - 0表示不抢
  162. uint32 RoomID = 3;
  163. }
  164. //选倍数
  165. message ChooseMul {
  166. uint32 UserID = 1;
  167. uint32 Mul = 2; //1,2,3 - 倍数
  168. uint32 RoomID = 3;
  169. repeated uint32 CardList = 4; //牌型列表
  170. }
  171. //选庄完成
  172. message ChooseMasterFinish {
  173. uint32 MasterUserID = 1; //庄家的ID
  174. repeated uint32 MulList = 2; //倍数列表
  175. uint32 RoomID = 3;
  176. }
  177. //选倍数完成
  178. message ChooseMulFinish {
  179. uint32 RoomID = 3;
  180. }
  181. message PayoutInfo {
  182. uint32 UserID = 1;
  183. double Balance = 2;
  184. float winAmount = 3;
  185. bool isMaster = 4;
  186. double Credits = 5;
  187. }
  188. //选倍数完成
  189. message OpenFinish {
  190. uint32 RoomID = 1;
  191. repeated PayoutInfo PayoutInfoList = 2;
  192. }
  193. //开牌
  194. message Open {
  195. uint32 RoomID = 1;
  196. uint32 UserID = 2;
  197. repeated uint32 CardList = 3; //牌型列表
  198. }
  199. //游戏初始化
  200. message GameInit {
  201. uint32 RoomID = 1;
  202. }
  203. message GameRecordItem {
  204. int64 CreatedAt = 1;
  205. int64 RoomID = 2;
  206. int32 RoomType = 3;
  207. string Issue = 4;
  208. string OpenNumber = 5;
  209. string BaseAmount = 6;
  210. int32 IsDraw = 7;
  211. int64 DrawTime = 8;
  212. int32 IsMaster = 9;
  213. int32 MasterMul = 10;
  214. int32 Mul = 11;
  215. int32 IsWin = 12;
  216. string WinAmount = 13;
  217. }
  218. message GameRecordResp {
  219. int32 Total = 1;
  220. repeated GameRecordItem RecordList = 2;
  221. }
  222. message GameOpenRecordItem {
  223. int64 RoomID = 1;
  224. int32 RoomType = 2;
  225. string Issue = 3;
  226. string OpenNumber1 = 4;
  227. string OpenNumber2 = 5;
  228. string OpenNumber3 = 6;
  229. string OpenNumber4 = 7;
  230. string OpenNumber5 = 8;
  231. int64 OpenTime = 9;
  232. string Hash = 10;
  233. }
  234. message GameOpenRecordResp {
  235. int32 Total = 1;
  236. repeated GameOpenRecordItem OpenRecordList = 2;
  237. }